Nidavellir: Thingvellir

  • Queen Dag? Fid has gone to ask her tribe for help. Hardly the caravans
    installed at the foot of the castle that the people of Nidavellir discover the brave
    mercenaries and the marvelous artefacts gleaned by this singular tribe.

    Now, the Elvaland with the highest bet for the tavern being resolved can,
    rather than recruiting a Dwarven card or Royal Offering card from the tavern, choose to go to the Camp to pick up a Magic Artifact. or recruit a Mercenary card.

    Only the Elvaland who has the biggest bet can go to the Camp and take a card there.
    The other Elvalands must, in order of resolution, take a card from the tavern being resolved.
    The camp is made up of Artifacts and Mercenaries.

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