Guilford, The High Water Mark of the Southern Campaign, 1781 (2002)

$35.00
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  • DETAILS
  • Volume III in GMT's Battles of the American Revolution Series the Battles of Guilford Courthouse and Eutaw Springs, 1781. Contains 1 two-sided mapsheet, 1 sheet of 5/8 inch counters, series rule book, battle book, aids for previous games in the series, baggies, and dice. Regimental scale, 1 hour per turn.

    The game features:

    • Replacement counters:3 for Saratoga, 2 for Brandywine
    • Low counter density. Guilford, in particular, offers lots of room for early maneuver
    • Decisive, substantial, and marginal levels of victory with new requirements that compel the armies to fight in order to avoid a draw
    • Random player order rather than "I go, you go" sequence assures variability of play
    • Army Morale Track measures tenacity and will to fight of opposing forces
    • Specialty units: American and German rifle units and American Partisans with special capabilities
    • 8 tactics chits with use restrictions to gain close combat modifiers
    • Combat results that include pinned, capture, and step reduction
    • Historical and campaign scenarios for each game with unique game and scenario rules
    • Set up in minutes; play in 2 hours or less
    • Leaders: (Guilford Courthouse) Greene, Eaton, Stevens, Lee, Cornwallis, Leslie, O'Hara, Webster, and Tarleton. (Eutaw Springs) Greene, Hampton, Marion, Stuart, Majoribanks, and Coffin.

    Game scale:
    Unit: Regimental
    Time: 1 hour per turn
    Map: 200 yards per hex

    2 Errata Counters and one minor rule change are included in C3i #27 (2013)

    Condition: NEW in shrink

    1-2 players

    180 minutes

    Age:12+

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