Barbarossa Army Group Center, 1941 (1998)

$65.00
ADD TO CART
  • DETAILS
  • Historical Setting
    June 1941 -- Army Group Center hurls itself through the Soviet border defenses, and its two Panzer groups race headlong toward Minsk. Behind them lie the remnants of the Soviet Western Front -- almost a million men in four armies. The Soviets are stunned by the German Blitzkrieg. Their responses are slow, confused, and governed by pre-war contingency plans made obsolete by the speed of the German advance. In little more than a week, the German panzer spearheads meet east of Minsk. Though isolated units continue to fight, the entire Soviet Western Front has ceased to exist!

    The Germans' next target is Smolensk, but the Soviets resist more effectively. Entire armies are dispatched from other parts of the Soviet Union as the true scope of the Minsk pocket disaster and the magnitude of the German threat become known. Soviet counterattacks, especially around Lepel, are thrown back with horrific losses. Once again the Panzer Groups charge eastward, creating yet another huge Soviet pocket west of Smolensk. The Soviets resist savagely. Smolensk falls on July 13th, but the pocket does not close. Many Soviet units escape to fight another day.

    Hitler now makes a fateful decision and overrides his generals. Over half of Army Group Center's armored and air formations are diverted south to take Kiev or north to isolate Leningrad. No longer under heavy pressure, the Soviets gain time to form solid fronts around Vyazma and Bryansk. Did Hitler's decision cost the Germans the war? Play Barbarossa: Army Group Center and find out for yourself

    Game Features
    Eight scenarios allow players to vary their level of involvement, complexity, and starting point, from introductory to full campaign
    An asymmetrical sequence of play that highlights Axis armored breakthroughs and Soviet difficulties in combined arms warfare. This includes a “non-op” Soviet HQ system to simulate the rigid, yet fragile, Soviet Command structure
    Detailed air rules which integrate with land combat and weather rules
    Incredibly detailed Order of Battle, including special coverage of artillery, rocket artillery, engineers, bridge units, armored trains, and much more
    Modifications to the proven “EFS” include many revised rules and procedures, as well as new Order of Battle information
    Extensive bibliography and design/historical notes

    COMPONENTS
    • Four 22" × 34" inch maps (Maps C, D, H, and I)
    • One 25½" × 11½" inch map (Map WA)
    • 1400 die-cut ½" counters in five full counter sheets
    • One Rule Book
    • One Playbook
    • One 11" × 17" Map Card (with Scenario 3 and 6 Maps either side)
    • Three double-sided Soviet Set Up Cards (with backside of one card containing a Game Card displaying all Scenario 3 and 6 units)
    • Two double-sided Axis Set Up Cards (with CRT on one)
    • One single-sided 8½" × 11" combined Axis and Soviet Step Reduction Organization Card
    • Two double-sided 11" × 17" inch folded Chart Cards with Combat Results Table, Terrain Effects Chart, Overrun, AA, Air Combat, CAB, etc. charts
    • One double-sided 11" × 17" inch folded Chart Card with Units and their Symbols, Movement Phase, Effects on Movement Chart, Artillery, etc. charts
    • One double-sided 8½" × 11" chart card front side Axis/Soviet Set Up Card for Scenario 1 and backside with Super-Heavy Artillery Effects Table
    • Two single-sided 8½" × 11" Air Unit Status/Unit Rebuilding Cards (one Soviet and one Axis)
    • One double-sided 11" × 17" inch folded Chart Card containing Scenario Victory Conditions, Replacement Table, Fuel, ASPs, RR Conversion
    • One single-sided 8½" × 11" Chart Card with Turn Record Track, Weather Table, and various scenario information summaries
    • Two 11" × 17" Expanded Sequences of Play Cards
    • One ten-sided die

    TIME SCALE 2 days per turn
    MAP SCALE 5 miles per hex
    GROUND UNIT SCALE Division/Regiment
    AIR UNIT SCALE 40-80 aircraft per counter
    NUMBER OF PLAYERS One to four

    Condition: NEW in shrink

Come Visit Our Store


Quality Products

We stand behind our games as some of the best made in the industry and of the thousands of titles made each year we select ones that we have personally tried and liked. We can help you find the game that fits you.


Friendly Staff

Our staff will help you find the right game for you and we host all kinds of demo’s. Come in and talk to us about what you are looking for.



Good Community

Family Time Games works at building community by sponsoring all kinds of local gaming groups and hosting meet-ups and donating to fundraisers like Toys for Tots, Operation supply drop, Flanner house, Miss Teen Indiana, Butler and Zionsville HS to name a few!